AI Insights · Timothy · September 2021
Top 5 Adventure Games Performance in Uruguay Q3 2021
Explore the performance trends of the top 5 adventure games on a unified platform in Uruguay during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the adventure games category saw noteworthy trends in Uruguay. The data, sourced from Sensor Tower, provides insights into the performance of Bob's World - Super Bob Run, Super Bino Go:Adventure Jungle, Bob's World 2 - Running game, TSM, and Super Mario Run.
Bob's World - Super Bob Run from FALCON GAMES showed a varied trend in weekly downloads, starting at 1.4K in late June and peaking at 3K in mid-July before gradually declining to 1.3K by the end of September. The game's weekly active users saw a peak of approximately 27.5K in mid-July, followed by a decline to about 22.3K by the end of September.
Super Bino Go:Adventure Jungle by 1SOFT had a relatively stable weekly download trend, beginning with 1.6K in late June and ending at approximately 1.1K by the end of September. Its weekly active users hovered around 9.4K in early July, with a slight decline to 7.9K by the end of the quarter.
Bob's World 2 - Running game, another title from FALCON GAME, started strong with 3.1K downloads in late June but saw a downward trend, reaching around 0.9K by the end of September. The active users for this game started at 6.1K and saw a steady decline, ending the quarter at roughly 3.4K.
TSM from ELECTRONIC ARTS experienced a steady increase in weekly revenue, peaking at $200 in late July before stabilizing around $91 by the end of September. Weekly downloads started at 1.4K in late June and showed a general decline, ending at 755 by the end of the quarter. Active users followed a similar trend, starting at 4.1K and decreasing to about 2.7K.
Super Mario Run by Nintendo Co., Ltd. had a fluctuating weekly revenue, peaking at $112 in mid-July and ending at $62 in late September. Weekly downloads began at 876 in late June, peaking at 1.1K in mid-July, and then stabilizing around 824 by the end of the quarter. The game's active users started at 3.2K and saw a slight decline, ending at approximately 3K.
For more detailed insights and data, visit Sensor Tower.